This approach works, although it's a little inelegant. Essentially, I'm calling "Object.freeze" directly in Javascript, as I couldn't find a way to invoke this functionality from C++. I'm less than fluent in V8, so my code may be unnecessarily verbose.
/**
* Make an object immutable by calling "Object.freeze".
* https://developer.mozilla.org/en-US/docs/Web/JavaScript/Reference/Global_Objects/Object/freeze
**/
void ezv8::utility::MakeImmutable(v8::Isolate * isolate, v8::Local<v8::Object> object)
{
ezv8::Ezv8 ezv8(isolate);
auto globalTmpl = v8::ObjectTemplate::New(isolate);
auto context = v8::Context::New(isolate, nullptr, globalTmpl);
v8::Isolate::Scope scope(isolate);
v8::Locker locker(isolate);
v8::HandleScope scope(ezv8.getIsolate());
v8::Context::Scope context_scope(context);
// Define function "deepFreeze" as listed on the "Object.freeze" documentation page cited above.
std::string code(
"function deepFreeze(obj) {\n"
" var propNames = Object.getOwnPropertyNames(obj);\n"
" propNames.forEach(function(name) {\n"
" var prop = obj[name];\n"
" if (typeof prop == 'object' && prop !== null)\n"
" deepFreeze(prop);\n"
" });\n"
" return Object.freeze(obj);\n"
"};");
v8::Local<v8::String> source = v8::String::NewFromUtf8(isolate, code.c_str());
v8::Local<v8::Script> compiled_script(v8::Script::Compile(source));
// Run the script!
v8::Local<v8::Value> result = compiled_script->Run();
v8::Handle<v8::Value> argv[]{ object };
v8::Handle<v8::String> process_name = v8::String::NewFromUtf8(isolate, "deepFreeze");
v8::Handle<v8::Value> process_val = context->Global()->Get(process_name);
v8::Handle<v8::Function> process_fun = v8::Handle<v8::Function>::Cast(process_val);
v8::Local<v8::Function> process = v8::Local<v8::Function>::New(isolate, process_fun);
// Call the script.
v8::Local<v8::Value> rv = process->Call(context->Global(), 1, argv);
}