I'm aware of the existence of SCNLookAtConstraint in SceneKit. This method, however, is not what I'm looking for.
What I need is able to point the camera at any given moment to a point (not a node) in space.
Having a X, Y, Z in world coordinates, I need the camera to rotate so that it points towards this point.
The points will change over time (meaning different points are being passed to a method, I need to 'jump' from one to the other).
I'd rather skip calculating eulerAngles, some solutions I have seen are based on trig functions and cos(angle) in the denominator. The user is basically free to rotate by dragging the cameraNode.
Any method I'm missing for this in SceneKit?