I have created an object on Maya and exported to a dae
file. That object is a cylinder wrapped in a texture. The shader, created on maya and imported into SceneKit is a Phong with the following characteristics:
I add an omni light to the scene with the following parameters:
The cylinder appears blown by the light, over iluminated. But just that cylinder. The other objects in the scene appear fine.
When I try to change any parameter on the light and on the object's shader I see changes on interface builder preview but no effect when I run the application on the iPhone. Yes, I have tried to clean Xcode cache and removing the app from the iPhone before buids. No change.
Any ideas?