I have model of skull loaded from .obj file based on this tutorial . As long as I understand texture mapping of cube (make triangle on texture in range of [0,1], select one of six side, select triangle of two triangles on this side and map it with your triangle from texture), I have problem with thinking for any solution to texture mapping my skull. There are few thousands of triangles on it and I think that texture mapping them manually is more than wrong.
Is there any solution for this problem? I'll appreciate any piece of code since it may tell me more than just description of solution.