It seems that if you create an object of a class, and pass it to the std::thread initialization constructor, then the class object is constructed and destroyed as much as 4 times overall. My question is: could you explain, step by step, the output of this program? Why is the class being constructed, copy-constructed and destructed so many times in the process?
sample program:
#include <iostream>
#include <cstdlib>
#include <ctime>
#include <thread>
class sampleClass {
public:
int x = rand() % 100;
sampleClass() {std::cout << "constructor called, x=" << x << std::endl;}
sampleClass(const sampleClass &SC) {std::cout << "copy constructor called, x=" << x << std::endl;}
~sampleClass() {std::cout << "destructor called, x=" << x << std::endl;}
void add_to_x() {x += rand() % 3;}
};
void sampleThread(sampleClass SC) {
for (int i = 0; i < 1e8; ++i) { //give the thread something to do
SC.add_to_x();
}
std::cout << "thread finished, x=" << SC.x << std::endl;
}
int main(int argc, char *argv[]) {
srand (time(NULL));
sampleClass SC;
std::thread t1 (sampleThread, SC);
std::cout << "thread spawned" << std::endl;
t1.join();
std::cout << "thread joined" << std::endl;
return 0;
}
The output is:
constructor called, x=92
copy constructor called, x=36
copy constructor called, x=61
destructor called, x=36
thread spawned
copy constructor called, x=62
thread finished, x=100009889
destructor called, x=100009889
destructor called, x=61
thread joined
destructor called, x=92
compiled with gcc 4.9.2, no optimization.