Im looking to create a swift function to return the degrees (Float) of the users touch on an image (SKSpritenode). In touchesBegan, I know how to detect the x & y positions of my image. The idea is to create a function that takes in these positions and returns the degrees.
Amended - The following code now works:
class GameScene: SKScene {
override func didMoveToView(view: SKView) {
/* Setup your scene here */
self.anchorPoint = CGPointMake(0.5, 0.5)
myNode.position = CGPointMake(0, -myNode.frame.height / 2)
self.addChild(myNode)
}
override func touchesBegan(touches: Set<UITouch>, withEvent event: UIEvent?) {
/* Called when a touch begins */
for touch in touches {
let location = touch.locationInNode(self)
if myNode.containsPoint(location) {
print("tapped!")
let origin = myNode.position
let touch = touch.locationInNode(myNode.parent!)
let diffX = touch.x - origin.x
let diffY = touch.y - origin.y
let radians = atan2(diffY, diffX)
let degrees = radians * CGFloat(180 / M_PI)
print("degrees = \(degrees)")
}
}
}