I am attempting to finish a program for a class, and I am doing fairly well. It is a simple turtle-graphics game in python, where you attempt to avoid poison dots and get navigate to a square. However, my program starts immediately, before the user clicks on the screen. How can I fix this? Thanks!
My code:
# This game involves avoiding red poison blobs while attempting to navigate to
# a square. If you hit the blob, you begin to speed up, making it more difficult
# not to hit more. Additionally, you lose a point. If you reach the square you
# get a point.
import turtle
import math
import random
# screen
wn = turtle.Screen()
wn.bgcolor("black")
wn.tracer(3)
# Draw border
pen1 = turtle.Turtle()
pen1.color("white")
pen1.penup()
pen1.setposition(-275,-275)
pen1.pendown()
pen1.pensize(5)
for side in range(4):
pen1.forward(550)
pen1.left(90)
pen1.hideturtle()
# player
player = turtle.Turtle()
player.color("dark green")
player.shape("turtle")
player.penup()
# poisonBlob
maxpoisonBlob = 15
poisonBlob = []
for a in range(maxpoisonBlob):
poisonBlob.append(turtle.Turtle())
poisonBlob[a].color("dark red")
poisonBlob[a].shape("circle")
poisonBlob[a].shapesize(4, 4, 4)
poisonBlob[a].penup()
poisonBlob[a].speed(0)
poisonBlob[a].setposition(random.randint(-255, 255), random.randint(-255, 255))
maxfood = 1
food = []
for a in range(maxfood):
food.append(turtle.Turtle())
food[a].color("light blue")
food[a].shape("square")
food[a].penup()
food[a].speed(0)
food[a].setposition(random.randint(-240, 240), random.randint(-240, 240))
# speed variable
speed = 6.5
def turnleft():
player.left(30)
def turnright():
player.right(30)
def increasespeed():
global speed
speed += 1
def touchPoison(t1, t2):
d = math.sqrt(math.pow(t1.xcor()-t2.xcor(),2) + math.pow(t1.ycor()-t2.ycor(),2))
if d < 50:
return True
else:
return False
def touchfood(z1, z2):
d = math.sqrt(math.pow(z1.xcor()-z2.xcor(),2) + math.pow(z1.ycor()-z2.ycor(),2))
if d < 20:
return True
else:
return False
turtle.listen()
turtle.onkey(turnleft, "Left")
turtle.onkey(turnright, "Right")
def main():
print("Help your turtle navigate red poison blobs while attempting to navigate to the\n"
"food! If you hit the poison, you begin to speed up, making it more difficult\n"
"not to hit more. Additionally, you lose a point. If you reach the square you\n"
"get a point. To navigate, click the screen, and then use the right and left\n"
"arrow keys. Quickly, your turtle is running away!")
score = 0
while True:
player.forward(speed)
# turtle boundary
if player.xcor() > 260 or player.xcor() < -260:
player.right(180)
# turtle boundary
if player.ycor() > 260 or player.ycor() < -260:
player.right(180)
# move poison
for a in range(maxpoisonBlob):
poisonBlob[a].forward(3)
# Poison boundaries
if poisonBlob[a].xcor() > 220 or poisonBlob[a].xcor() < -220:
poisonBlob[a].right(180)
# Poision boundaries
if poisonBlob[a].ycor() > 220 or poisonBlob[a].ycor() < -220:
poisonBlob[a].right(180)
# Poison touching
if touchPoison(player, poisonBlob[a]):
increasespeed()
poisonBlob[a].setposition(random.randint(-230, 230), random.randint(-230, 230))
poisonBlob[a].right(random.randint(0,360))
score -= 1
#Draw score
pen1.undo()
pen1.penup()
pen1.hideturtle()
pen1.setposition(-260, 280)
scorestring = "Score: %s" %score
pen1.write(scorestring, font=("Calibri", 12))
for a in range(maxfood):
#Positive Point Checking
if touchfood(player, food[a]):
food[a].setposition(random.randint(-230, 230), random.randint(-230, 230))
score += 1
#Draw Score
pen1.undo()
pen1.penup()
pen1.hideturtle()
pen1.setposition(-260, 280)
scorestring = "Score: %s" %score
pen1.write(scorestring, font=("Calibri", 12))
if __name__ == "__main__":
main()