In Unity UI, LayoutElement has a min, prefered and flxible size, but it do not have a max size property.
For example if I have a text1
and
layoutElement.flxibleWith = 1
layoutElement.minHeight = 19
text1
with one line txt:
But when I load text in text1
it continues spreading it height with no limits:
I have made a script:
using UnityEngine;
using System.Collections;
using UnityEngine.UI;
[ExecuteInEditMode]
[RequireComponent(typeof(LayoutElement))]
public class LayoutElementMaxSize : MonoBehaviour
{
private LayoutElement layoutElement;
private ContentSizeFitter contentSizeFitter;
private RectTransform rectransform;
public bool controllWidth;
public bool controllHeight;
public float maxHight;
public float maxWidth;
void Start()
{
layoutElement = GetComponent<LayoutElement>();
rectransform = GetComponent<RectTransform>();
}
public void Update()
{
if(rectransform.hasChanged)
{
rectransform.hasChanged = false;
if (controllHeight)
{
layoutElement.preferredHeight = -1;
layoutElement.CalculateLayoutInputHorizontal();
layoutElement.CalculateLayoutInputVertical();
if (rectransform.rect.height >= maxHight)
{
layoutElement.preferredHeight = maxHight;
}
}
if (controllWidth)
{
if (rectransform.rect.height >= maxWidth)
{
layoutElement.preferredWidth = maxWidth;
}
else
{
layoutElement.preferredWidth = -1;
}
}
}
}}
but it is not full filing my requirement plz take a look on it ..