Is there any known implementation of a 2D canvas fallback for the awesome playcanvas game engine?
The idea is that the system should test rendering performance during the loading process in WebGL vs Canvas 2D, and fall back to Canvas 2D in case it finds better performance there o in cas WebGL is not supporte in the browser.
Other frameworks three.js or pixijs have this feature and it would be great for playcanvas, but as long as I have seen they do not have this feature and no solution have been implemented by the community.