My company is working on a game in Unity and I'm starting to integrate static code analysis into our project. We use Xamarin Studio as our IDE and it has source analysis out of the box with a lot of rules we can use.
The question I have is how can I get Unity to recognize the Xamarin rules as compiler errors, warnings, etc? It seems to not even take them into consideration. It will certainly be useful to have coding standards that are easily enforced. Thanks in advance!