I've written a test script I want to run in my setup commands of my codeship build. If it fails, I want it to cause the whole build to fail, which is normal behavior for things like unit tests.
In Travis CI, this seems well documented:
If any of the commands in the first four stages of the build lifecycle return a non-zero exit code, the build is broken
How can I accomplish this same behavior in codeship? I tried exiting my script with code 1, but the code ship kept right on a-sailin'.