Placing a blender model in the scene with shadows applied produces the following result.
The filters used are a DirectionalLightShadowFilter
, SSAOFilter
and BloomFilter
. The model is exported using the OgreXML exporter. The strange thing is that the model doesn't have these strange shadows when not using a SubdivisonSurface in Blender. Is this a common problem with jme3 or could it be a Blender-related issue.