So I'm using sprite builder
, objective-c
and Xcode
.
In sprite builder I created a layer that looks like this:
and then in code, I add it to the content node of the scene where I want it to appear. I wanted to give it a sort of "pop-up" window effect when the block (level) is completed and then when continue was clicked it would be hidden again.
The problem is when I load it from the CCBReader
I get a message saying "Failed to set selector/target block for "continueBlock""
I'm not sure what I'm doing wrong since I'm writing the "continueBlock" method in the class of the scene where I loaded the layer in the first place.
@implementation SceneGeneral{
CCNode *__contentNode;
CCNode *nextBlock;
}
-(void)didLoadFromCCB{
self.userInteractionEnabled=TRUE;
nextBlock = [CCBReader load: @"NextBlock"];
[__contentNode addChild: nextBlock];
nextBlock.visible=NO;
}
-(void)continueBlock{
nextBlock.visible=NO;}
-(void)someMethod{
if(some condition){
nextBlock.visible=YES;
// i know that this method is working because the layer does pop up when the condition is met.}
}