As the title suggests, I have a screen with two canvases. Both literally a copy of each other, but simply having a different layout for my Portrait and Landscape orientations. As and when the orientation changes, I disable to appropriate Gameobject containing the Canvas.
Now, I've never had any problems with the other buttons from the previous canvas open, but I've got this problem where my active canvas needs multiple taps on the same button to finally WORK.
Should I be doing something differently?
EDIT: There's no problem when I test it on Unity Editor. Only when it goes onto an Android or iOS device.
Please keep in mind that it DOES work. It just that it takes endless tries to do so.