PS: sorry my English I can understand but i'm not so good to write. corrections are very welcome
First of all, I read some answers here and already know my problem... Well I'm here because I'll need to make some pained changes into my server if there is no other solution ...
Here we go.
I have a server and a client listening and answering in the same port. Inside my server, I have only one thread that reads, processes and sends the result. No problem here, it's fine, but my client has multiple threads that is doing the same, and it's causing wrong messages like: one thread send a message and wait the answer, other thread send other message and the first thread capt it as an answer, so the real answer of the first is gives to the second, so all 2 receive wrong messages and cause a big confusion on client.
I'm almost sure that I'll need to use a port to read and one to write or a semaphore, but if I can get around it, it will be very helpful. Any ideas?
My communication class:
public SenderAndRequester(string ipAdress, int port)
{
client = new TcpClient();
IPEndPoint ip_end = new IPEndPoint(IPAddress.Parse(ipAdress), port);
client.Connect(ip_end);
if (client.Connected)
{
stw = new StreamWriter(client.GetStream());
str = new StreamReader(client.GetStream());
stw.AutoFlush = true;
str.DiscardBufferedData();
}
}
public string communicate(string message)
{
var comming = str.ReadLineAsync();
stw.WriteLine(message);
return comming.Result;
}
and here the class that uses it
public MyConstructor(){
com = new Communicator(new SenderAndRequester(ip, port));
while (!com.InitServer(firstVar,secondVar,...)) ;
//code continue ...
mnt = new Task(Tracker, ctsMonitor.Token, TaskCreationOptions.LongRunning);
mnt.Start();
}
class main thread ...
private bool nextStatus()
{
//code continue..
if (!com.RequestNewStatus())
{
_Error = com.Error + " on communicator";
return false;
}
status = com.ServerStatus;
// code continue ...
return true;
}
and one of various other threads
private void Tracker()
{
while (!ctsMonitor.IsCancellationRequested)
{
//code continue
refresh = com.RequestCriticalData();
Thread.Sleep(100);
}
}