Going through the Land of Lisp book, I managed to get to the Grand Theft Wumpus game, that has me define a make-city-edges
function. When I try to run it however, SBCL hangs for a while before giving me a very nasty error saying
Heap exhausted during garbage collection: 0 bytes available, 16 requested.
Gen StaPg UbSta LaSta LUbSt Boxed Unboxed LB LUB !move Alloc Waste Trig WP GCs Mem-age
0: 0 0 0 0 0 0 0 0 0 0 0 10737418 0 0 0.0000
1: 0 0 0 0 0 0 0 0 0 0 0 10737418 0 0 0.0000
2: 27757 0 0 0 19204 70 0 10 54 631392704 505408 2000000 0 0 0.9800
3: 0 0 0 0 0 0 0 0 0 0 0 2000000 0 0 0.0000
4: 0 0 0 0 0 0 0 0 0 0 0 2000000 0 0 0.0000
5: 0 0 0 0 0 0 0 0 0 0 0 2000000 0 0 0.0000
6: 0 0 0 0 1638 251 0 0 0 61898752 0 2000000 1523 0 0.0000
Total bytes allocated = 1073069936
Dynamic-space-size bytes = 1073741824
GC control variables:
*GC-INHIBIT* = true
*GC-PENDING* = true
*STOP-FOR-GC-PENDING* = false
fatal error encountered in SBCL pid 85448(tid 140735276667664):
Heap exhausted, game over.
Error opening /dev/tty: Device not configured
Welcome to LDB, a low-level debugger for the Lisp runtime environment.
ldb>
I've triple-checked to see if I made any mistake, but I couldn't find any.
Here's the function causing the problem:
(defun make-city-edges ()
(let* ((nodes (loop for i from 1 to *node-num*
collect i))
(edge-list (connect-all-islands nodes (make-edge-list)))
(cops (remove-if-not (lambda (x)
(zerop (random *cop-odds*)))
edge-list)))
(add-cops (edges-to-alist edge-list) cops)))
[here] is the rest of the code if you want to have a look at the other functions, I added it to a GitHub Gist page since it would take up too much space in the question.
What can I do to resolve this? I'm using Emacs 24.4 (9.0)
on OSX 10.9
with SLIME
and SBCL 1.2.10
for the project.