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I'm using OpenSL ES in Android to decode and play an mp3 file using an AndroidSimpleBufferQueue. This works fine until you connect a bluetooth headset, at which point performance comes down to a crawl, and playback is very slow and stutters. Any ideas on how to fix this?

edit: I seem to have narrowed it down to the buffer queue portion of it. If I just load and play the sound file, it seems to work fine, but with a buffer queue in the middle, performance is terrible. I need the buffer queue to manipulate the data, so any help figuring this out is appreciated.

edit2: It appears that the minimum acceptable buffer size changes when bluetooth is connected. I was using a 4096 buffer, but to get acceptable/uninterrupted audio playback with a bluetooth headset, I had to bump it up to 16384. The latency on that is, however, kind of unacceptable for my needs, so I'm still looking for suggestions on how to improve this.

Jens Zalzala
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