I have an OBJ model (with texture UV coordinates for triangle vertices) and a texture as an PNG file. I can import the model, but the texture (each triangle has a half of a 10x10 px patch, and they are stored in the file vertically) can't be imported. When running Filters->Texture->Set Texture, I'm given the following:
There are too many textures (1), reducing max texture size from 16384 to 8192
Loading textures
Texture[ 0 ] = 'carMesh_mesh.png' ( 10 x 54020 ) -> ( 16 x 8192 )
How can I import such a texture file?