I want to make a C function that takes a lua table with strings as parameter, and the lua table does not have any keys, just values. How can I do this? I cannot figure it out. I did not find anything when I searched in google.
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Did you take a look at Programming in Lua book? Especially the chapter 24 – hjpotter92 Mar 12 '15 at 21:59
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@hjpotter92 No, I will take a look tomorrow, thanks for the suggestion – Erik W Mar 12 '15 at 22:04
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2Do you know how tables work in Lua? (hint: they contain key/value pairs, there are no keys without values or values without keys) – user253751 Mar 12 '15 at 22:06
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@immibis But they have a default key when you don,t specify one yourself right? – Erik W Mar 13 '15 at 07:01
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@ErikW The default keys are consecutive integers starting from 1. – user253751 Mar 13 '15 at 07:47
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@immibis 5 then how do you access them from lua_getfield – Erik W Mar 13 '15 at 13:33
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@ErikW you don't, because that only works for string keys. – user253751 Mar 13 '15 at 21:05
1 Answers
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The "default" keys in a table are consecutive integers starting from 1. This:
{"hello", "world"}
is the same as:
{[1] = "hello", [2] = "world"}
You cannot access these entries with lua_getfield
, because that takes a string key. You can do it the "manual" way, with lua_pushnumber
and lua_gettable
. If L
is your lua_State*
, t
is the index of the table on the stack and and k
is the key, then:
lua_pushnumber(L, k);
lua_gettable(L, t);
should do the same thing as:
lua_getfield(L, t, k);
does for string keys. Note that if t
is a relative index (a negative number), then because you're pushing another item onto the stack, you'll need to adjust it by 1.

user253751
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