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I am trying to add a sprite background to my canvas. The canvas is set to render mode Screen Space- Camera so that the canvas size matches the main camera view. The canvas scaler is set to scale with screen size with a reference resolution of 1920 x 1080.

When I place any sprite into the canvas as a child I get errors that occurs only when unity first starts.

aabb.IsValid()

IsFinite(outDistanceForSort) UnityEditor.DockArea:OnGUI()

IsFinite(outDistanceAlongView) UnityEditor.DockArea:OnGUI()

I am thinking this is a bug just with the scene/game previewer in unity itself since when I clear the error on initial load it does not come back. I know it has to do with either the canvas scaler or the sprites since when I disable them either of them the error does not appear. Also, I need the settings to scale as I have them set so that the background images are properly sized in different resolutions.

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