There seems to be some confusion on the difference between an instance and a class. It's generally better to try and link complex ideas like this to real-world examples.
A Class could, for example, be Cars. Thus, you have a Car class. It will include information shared by all Cars. For example, instead of having propertyName it could have a "model" name. To access data about any given car you must first create it. That is what you do in the first line: CustomClass *variableName = [[CustomClass alloc] init];
In our example, we would write Car *myCar = [[Car alloc] init];
which creates a new Car object that we call myCar
. Then, you can say myCar.model = "Civic"
. We do not want to make all cars be a "Civic", but specifically the myCar
that we created.
Do not be confused between a Class, which describes a general kind of object, and an Instance, which is the object itself.
Hopefully you now understand the last part of your question:
*variableName - what is it for?
This means that you have a reference to an instance of your CustomClass
which is called variableName
. In our example, this is myCar
which you can then manipulate or change.