I have a node that I'm extracting from an SCNScene. I've got some information about it, but I'm confused about one thing - how the bounding box is calculated. The node is positioned once it is loaded at vector 0,0,0 using:
[myNode setPosition: SCNVector3Make(0, 0, 0)];
However, the bounding box still reports a min.x of -1.
How can this be if I've just positioned it at 0? Additionally, it doesn't matter what vector values I give, it always has a min.x of -1 - despite the node actually moving around screen as expected.