Is this 120 lines of code fully and completly describes Reactive Banana's semantics ?
Can this 120 lines of code be considered as a denotational semantics for FRP ?
Does this 120 loc provide the same functionality as say Sodium's 1000 loc?
Is there a simple FRP demo that uses this model implementation ? Like a paddleball game ? Or lunar launcher game ? Or a 2D solar system simulator?
I would love to see some reactive demo that is using this 120 loc FRP implentation.
Can I somehow modify existing Reactive Banana demos to use this 120 loc model implementation instead of the Prim implementation ?
This example for example seems to be using the Prim implementation: https://github.com/HeinrichApfelmus/reactive-banana/blob/master/reactive-banana/doc/examples/SlotMachine.hs
Is it possible to modify it to use the Model implementation ?