Since my command prompt messages are in portuguese, I do not know the exact words, but when I try to execute java -cp . My file, it says that it was unable to locate or execute the main class. I´ve searched, but since I am new to programming at all, so far I know that it may be a problem with Classpath. This is what I have:
A ShooterGame.class
file already compiled properly with javac -cp . FILE
. But when I do java -cp . CLASS
, it shows that message.
How can I fix this? Thanks.
Edit: Yes, there is a ShooterGame.class in the directory. More specifically, there is a folder called game. Inside this folder you find the class I just mentioned. There are 4 entire classes I could post here. Comment if you need any of them(although I think the problem is in this class we are talking about).
ShooterGame.java (it has no package
)
import java.awt.*;
import java.awt.event.*;
import javax.imageio.ImageIO;
import java.awt.Graphics;
import java.awt.Color;
import javax.swing.JFrame;
import javax.swing.*;
import java.net.URL;
import java.io.IOException;
import java.awt.image.BufferedImage;
import java.awt.event.MouseEvent;
import game.input.InputHandler;
import game.player.Player;
import game.scenario.Block;
public class ShooterGame extends JFrame{
static int playerX=500;
static int playerY=520;
InputHandler input = new InputHandler(this);
public static Player player = new Player(playerX,playerY,50,50);
Block meteor = new Block(100,100,30,30);
public static void main(String[] args){
ShooterGame game = new ShooterGame();
game.run();
System.exit(0);
}
static int windowWidth = 1300;
static int windowHeight = 600;
static int fps = 30;
static BufferedImage backBuffer = new BufferedImage(windowWidth, windowHeight, BufferedImage.TYPE_INT_RGB);
public void run(){
boolean running = true;
initialize();
while(running){
long time = System.currentTimeMillis();
update();
draw();
time = (1000 / fps) - (System.currentTimeMillis() - time);
if (time > 0) {
try{
Thread.sleep(time);
}
catch(Exception e){};
};
}
}
public void initialize(){
setTitle("--- Shooter Game ---");
setSize(windowWidth, windowHeight);
setResizable(false);
setDefaultCloseOperation(EXIT_ON_CLOSE);
setVisible(true);
}
public void update(){
player.update(input);
meteor.update(0);
}
public void draw(){
Graphics g = getGraphics();
Graphics bbg = backBuffer.getGraphics();
bbg.setColor(Color.BLACK);
bbg.fillRect(0, 0, windowWidth, windowHeight);
player.Draw(bbg);
meteor.Draw(bbg);
g.drawImage(backBuffer, 0, 0, this);
}
}