My Lua functions will call the C
functions, one of which is very complicated as below, how can I get all the arguments in C
? The argument colors
is an array of {color, x, y}
struct type elements, and it has uncertain number count.the argument region
is a {x, y, width, height}
struct type.
/* the function in Lua:
findColors {
colors={{#FFFFFF,0.0,0.0},
{#EEEEEE,30.0,30.0},
{#DDDDDD,20.0,40.0}},
count=1,
region={10, 20, 100, 200}
}
*/
typedef struct {
int color;
int x;
int y;
} pixel_t;
static int findColorsProxy(lua_State *L)
{
lua_settop(L, 1);
luaL_checktype(L, 1, LUA_TTABLE);
lua_getfield(L, 1, "colors");
lua_getfield(L, 1, "count");
lua_getfield(L, 1, "region");
int colors_count = (int)lua_rawlen(L, -3);
if (colors_count == 0) return 0;
pixel_t *ps = NULL;
for (int i = 0; i < colors_count; lua_pop(L, 1))
{
pixel_t *p_new = (pixel_t *)realloc(ret, sizeof(pixel_t));
if (p_new == NULL) {
if (ps != NULL) free(ps);
return 0;
}
lua_rawgeti(L, 4, ++i);
... // I don't know what should I do next to get the pixels.
}
int count = (int)luaL_optinteger(L, -2, 0);
int region_args_count = (int)lua_rawlen(L, -1);
if (region_args_count != 0 && region_args_count != 4) return 0;
region_t rg;
memset(&rg, 0, sizeof(region_t));
for (int i = 0; i < region_args_count; lua_pop(L, 1))
{
lua_rawgeti(L, 4, ++i);
int c = (int)luaL_checkinteger(L, -1);
switch (i-1) {
case 0:
rg.x = c;
case 1:
rg.y = c;
case 2:
rg.width = c;
case 3:
rg.height = c;
}
}
lua_pop(L, 3);
......
}