Im trying to create a cube map of six jpg files from the web in GLKit. It works great on my iPhone 6+ but when i run the same code on "The new iPad" the cube map is just black when applied to an object. If i try the same thing with png files it works. Is there anything specific that needs to be done to load jpg's correctly on certain hardware?
The error from cubeMapWithContentsOfFiles is nil
so it appears like GLKit thinks it loaded the texture properly.
Here is a demo project http://s.swic.name/Yw8F