You want to use the fltk-config
script but it isn't clear how to use it generally form their documentation. This is a general form that I use and what it is actually doing:
From the command line you can compile like this (this assumes you need the image libraries, opengl libraries and wish to link statically [half the point of FLTK])
g++ file1.cpp file2.cpp `fltk-config --use-forms --use-gl --use-images --ldstaticflags --cxxflags` -o output
This is equivalent to
g++ file1.cpp file2.cpp -I/usr/local/include -I/usr/local/include/FL/images -D_LARGEFILE_SOURCE -D_LARGEFILE64_SOURCE -D_THREAD_SAFE -D_REENTRANT /usr/local/lib/libfltk_images.a /usr/local/lib/libfltk_png.a -lz /usr/local/lib/libfltk_jpeg.a /usr/local/lib/libfltk_gl.a -framework AGL -framework OpenGL -framework ApplicationServices /usr/local/lib/libfltk_forms.a /usr/local/lib/libfltk.a -lpthread -framework Cocoa -o output
So if you make sure the libraries are in /usr/local/lib and the headers in /usr/local/include that should work...
fltk-config
is just a script that comes in the fltk-1.3.2 (or whatever) folder. Building FLTK from the make file should add that to your path. If not copy it or direct it to wherever it is. It does make me wonder though: have you definitely built the libraries?