I have implemented and added a PhysicsCollisionListener
to register when a projectile hits a player. But when a projectile hits a player. multiple events are triggered.
I add my listener with bulletAppState.getPhysicsSpace().addCollisionListener(collisionListener)
in my simpleInitApp() method. I remove the projectile after the collision.
What I need to do to get only one event for each projectile?
Here is my code:
public void collision(PhysicsCollisionEvent event) {
//nodeA is a projectile
if(event.getNodeA().getName().startsWith("Projectile")) {
//projectile hits player
if(event.getNodeB().getName().startsWith("Player")) {
onHit(event.getNodeA(), event.getNodeB().getParent().getUserData("player");
}
//projectile hits projectile
else if(event.getNodeB().getName().startsWith("Projectile")) {
return;
}
//in any case, remove projectile
projectileNode.detachChild(event.getNodeA());
bulletAppState.getPhysicsSpace().remove(event.getNodeA());
}
//nodeB is a projectile
if(event.getNodeB().getName().startsWith("Projectile")) {
//projectile hits player
if(event.getNodeA().getName().startsWith("Player")) {
onHit(event.getNodeB(), event.getNodeA().getParent().getUserData("player");
}
//in any case, remove projectile
projectileNode.detachChild(event.getNodeB());
bulletAppState.getPhysicsSpace().remove(event.getNodeB());
}
}