I have created a sequence of PNG's for a splash loader animation in the various screen densities. I am using AnimationDrawable and have created the animation in an XML file. The sequence of PNG's for each density is 30 frames long. At 5 densities and 220kb per sequence, my res folder is starting to get too large.
Is there a more efficient way of providing resources for this PNG sequence without compressing the PNG's? If I provide just the xxhdpi size will it scale these PNG's down for smaller screens? What is the best practice here?