Problem
My builds are retaining the Cocos2d template Launch Images.
I've searched every inch of the project folder, there are no cocos2d Launch imaged remaining
Expected Result
For each of the correct sized artworks to appear in each compatible iOS devices.
My Steps
I made my own artwork and have resized and made all necessary sizes using Adobe Illustrator (so I know my dimensions are correct).
I then imported them (copied) in to my project, then gone through the painstaking process of naming them all correctly.
Launching on a real 3GS, I'm still getting the cocos2d Splash screen.
I've tried
1) Deleting the build off the 3GS,
2) Resetting factory defaults on my 3gs
Note:...At this point I can't be expecting my customers to have to do any of this should I choose to change my artwork in the future
3) Product/Clean... But this doesn't help. A while back someone advised me to press a key combination to do a different kind of clean. Maybe this is what I need to do?
Potential Problems
I have noticed in the past with certain resources that if they change outside of the program the build process must use some cached version of the file? I noticed when I altered a TMX tile mapm in the program called 'Tiled', that with Xcode closed, the changes I had made were not present in the next rebuild of the game. I had to delete the file from the project, and copy it back in forcing it to reprocess the file. It felt like a hack.