I have a problem that I'm strugling to solve for a few days.
I'm trying to make a bowling game using bullet physics, but the pin shakes, jiggles and moves to the side after I position it and it falls to the floor.
Here is a GIF of what happens: https://i.stack.imgur.com/mj5ex.jpg
Here is how I create a Pin:
btCollisionShape* shape = createShape(pinVertices);
btScalar bodyMass = 1.6f;
btVector3 bodyInertia(0,0,0);
shape->calculateLocalInertia(bodyMass, bodyInertia);
btRigidBody::btRigidBodyConstructionInfo bodyCI = btRigidBody::btRigidBodyConstructionInfo(bodyMass, nullptr, shape, bodyInertia);
bodyCI.m_restitution = 0.7;
bodyCI.m_friction = 0.9f;
_physicsBody = std::unique_ptr<btRigidBody>(new btRigidBody(bodyCI));
_physicsBody->setUserPointer(this);
And here is how I create a floor:
btCollisionShape* shape = createShape(laneVertices);
btScalar bodyMass = 0.0f;
btVector3 bodyInertia(0,0,0);
shape->calculateLocalInertia(bodyMass, bodyInertia);
btRigidBody::btRigidBodyConstructionInfo bodyCI = btRigidBody::btRigidBodyConstructionInfo(bodyMass, nullptr, shape, bodyInertia);
bodyCI.m_restitution = 0.6;
bodyCI.m_friction = 0.5;
_physicsBody = std::unique_ptr<btRigidBody>(new btRigidBody(bodyCI));
_physicsBody->setUserPointer(this);
Right now the floor is a btBoxShape
and a pin is a btConvexHullShape
, but I've tried using cylinder or cone and they also slide.
Been struggling for few days especially taking into account Bullet Physics website and forum are down.