I cannot get both my own game using the SDK and the example Unity project provided by Facebook to work.
I have the Unity3D file uploaded and linked in the app settings. Upon clicking the "FB.Init" button, the console states: "Facebook DLL: Not loaded". Therefore, I am unable to login.
Pressing the button again provides this message: "FB.Init() has already been called. You only need to call this once and only once." If I force the login, I get this error: "NullReferenceException: Facebook object is not yet loaded. Did you call FB.Init()?"
This is also the same when testing on an iOS device.
Can anyone help?