I'm making Pong game, I can't get the player and AI paddles to move correctly. This explanation may be a little chaotic.
First, the player's paddle. I will make a separate question for AI to keep the length of this post within reason.
HEIGHT
and WIDTH
defines paddle size, image
is texture for the paddle
double mouseY = MouseInfo.getPointerInfo().getLocation().getY();
if (mouseY < getHeight() - HEIGHT) {
paddleLeft.setLocation(2 * WIDTH, mouseY);
image.setLocation(2 * WIDTH, mouseY);
image.sendToFront();
} else {
// stop paddle from sliding off screen
paddleLeft.setLocation(2 * WIDTH, getHeight() - HEIGHT);
image.setLocation(2 * WIDTH, getHeight() - HEIGHT);
image.sendToFront();
Player's paddle is being controlled by mouse. Right now, when i move my cursor to the top of my screen, my paddle (top border) touches the top of the window. This could be considered correct but I don't like it. If i move the window to the center of my screen, i need to move my mouse off the screen to steer. It works like this:
and I want the paddle's top border to be parallel with cursor Y coordinate. I tried using different code to get mouse position with:
addMouseListeners();
and
public void mouseMoved(MouseEvent e) {
mouseY=e.getYOnScreen();
}
but then my cursor still is not aligned with the paddle and I can only move my paddle within range shown on screenshot 2: (with cursor on top window border)