I have an iOS application that has an NSTimer which fires every 5 seconds. This then posts a notification, telling several controllers that they must now recalculate some data and then update their UI.
When this all happens on the main thread, scrollviews can become jittery as the data is processed.
Using GCD, I have wrapped the code called when a notification is posted:
dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^{
// Code here
dispatch_async(dispatch_get_main_queue(), ^(){
// Reload tableviews and UI
};
};
Unfortunately, this leads in certain cases to several threads accessing the same instance variables. This causes my application to crash as sometimes it ends up mutating an array being enumerated in another thread.
Wrapping the code in a synchronised block prevents this.
When the user scrolls the tableview, several methods are called to calculate the height etc, on the main thread. The code within the background thread is working on the code needed by the main thread. As such, this can usually further cause crashes
I have tried setting the variables to 'atomic', but this doesn't solve the issue. Ideally, I don't want to have the main thread waiting on the background thread, but I am not sure how to best resolve this issue given that they need the same data?