So I am using the Slick2D particle system for some effects in my game, and it worked pretty good so far. But now I found out that the very first wave of particles being spawned is always misplaced for me, exactly twice the distance it should be (x and y). I tried it with different XML sheets but it continues to happen, no matter what specifications I use. I of course looked it up on the Internet then, but it looks like nobody had this problem yet :/ Then I took a look at that tutorial I started with (http://www.youtube.com/watch?v=Re5XJiWy4eQ, it's really good) and in that video, I am pretty sure, there is no misplacement on the first spawn. In that videos description is a download for the files used in this video, so I downloaded them and tried it out, but for me there is that misplacement thingy again. It only happens on first wave of particles spawning, all the others after that spawn right where they are supposed to.
Here is an example of the XML sheets I tried:
<?xml version="1.0" encoding="UTF-8"?>
<emitter imageName="" name="Test Particle">
<spawnInterval enabled="true" max="500" min="100"/>
<spawnCount enabled="true" max="2" min="0"/>
<initialLife enabled="true" max="1000.0" min="1000.0"/>
<initialSize enabled="true" max="15" min="8"/>
<xOffset enabled="true" max="5.0" min="-5.0"/>
<yOffset enabled="true" max="10.0" min="-10.0"/>
<initialDistance enabled="true" max="0.0" min="0.0"/>
<speed enabled="true" max="140.0" min="0.0"/>
<length enabled="true" max="2500.0" min="1500.0"/>
<spread value="75.0"/>
<angularOffset value="0.0"/>
<growthFactor value="13.0"/>
<gravityFactor value="3.7"/>
<windFactor value="1.0"/>
<startAlpha value="50.0"/>
<endAlpha value="0.0"/>
<color>
<step b="1.0" g="1.0" offset="0.0" r="1.0"/>
<step b="1.0" g="1.0" offset="1.0" r="1.0"/>
</color>
</emitter>
Thank you for your help in advance :)