I am referencing external image urls for the source property of an image element in my app.
I have 3 versions of the image at 100, 140 and 180 scales e.g.
myimage.scale-100.jpg
myimage.scale-140.jpg
myimage.scale-180.jpg
If the images lived in the app you would normally put the source like the following and Windows works out which image to load based on the resolution scale of the device:
ms-appx:///Assets/Images/myimage.jpg
However as my 3 images live externally I am having to work out the resolution scale and then build up the correct source string so that the correct image is loaded e.g:
http://www.mywebsite.com/myimage.scale-180.jpg
This works, however, windows is taking my image e.g. the 180 scale one myimage.scale-180.jpg, and then scaling it up by a further 180%, it doesn't know that I have loaded an image at the correct 180% scale already and that it doesn't need to scale it up!
Is there a way of telling it not to scale up specific image elements?
Update (added code):
The xaml image element:
<Image Source="{Binding Image, Converter={StaticResource ImageToExternalImagePathConverter}}" HorizontalAlignment="Left" VerticalAlignment="Top" Stretch="None" />
The converter used on the image element to determine the external image path (it works out the scale and uses the binding to build up the correct string).
public object Convert(object value, Type targetType, object parameter, string language)
{
ResolutionScale resolutionScale = Windows.Graphics.Display.DisplayInformation.GetForCurrentView().ResolutionScale;
string ImageScale = ".scale-100";
switch (resolutionScale)
{
case ResolutionScale.Scale140Percent:
ImageScale = ".scale-140";
break;
case ResolutionScale.Scale180Percent:
ImageScale = ".scale-180";
break;
}
//builds up the correct string e.g. http://www.mywebsite.com/myimage.scale-180.jpg
string externalPath = "http://www.mywebsite.com/" + (string)value + ImageScale + ".jpg";
return externalPath;
}
Update(added reference):
To further explain what I am currently doing see this link: http://msdn.microsoft.com/en-us/library/windows/apps/hh465362.aspx
Manually load images based upon scale percentage at runtime If your app is loading images at runtime using code, for example if you use DirectX directly, not XAML or HTML to create your UI, use the DisplayProperties.ResolutionScale property to determine the scale and manually load images based upon scale percentage.
So that's what I am doing, but the problem is that Windows is scaling up the UI as it should to 140% or 180%, and that includes my manually loaded image. So if I manually load in an image that is already sized at 140%, it gets scaled up by Windows anyway and it DOES get physically bigger. If the images lived in the app package this problem wouldnt exist because Windows recognises the filename identifiers and doesnt scale them up (see below)
Use resource loading for bitmap images in the app package For bitmap images stored in the app package, provide a separate image for each scaling factor(100%, 140%, and 180%), and name your image files using the "scale" naming convention described below. Windows loads the right image for the current scale automatically.
How can I replicate the same behavior from Windows for images that live in the app package but for images that are external to the app and are loaded manually? Logically at the point at which I load the image in (code), I want to say to Windows, this image is already scaled correctly, don't upscale it by the resolution factor.