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In an iOS game. I'm using POD files in cocos3d to load some 3D animations. It is possible to add those animations in SpriteBuilder (or previous CocosBuilder) and load it in the game.

If not what is the best possible alternative.

James Webster
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Waruna
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1 Answers1

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At this time, cocos3d requires cocos2d 2.1, and does not yet work with cocos2d 3.0.

For similar reasons, SpriteBuilder does not yet support cocos3d components.

Development is underway to rectify all of this, and should be out in the near future, but at this point, I can't give you a timeline.

Bill Hollings
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