I'm trying to create an openGL ES
objects at run time, meaning let the user select the texture for certain objects, and later use the created object again with the same texture chosen (The user can select where to place the texture, kind of masking the texture and using the masked part for the object's texture).
For this, saving the mesh (Vertices) will not do. Is there anyway to save the entire thing?
Im using openGL ES 2.0
.