I have this weird behavior that I cannot find a solution around... This only happens in my emulator API Level 10, on my smartphone (Android 4.1) works fine.
I wrote a dynamic animation to show a rolling dice, where 10 random frames are chosen as the frames of the animation, with a duration of 50ms.
When I press the button, the animation run, but squeezed into zero height..... (You can still see some colors from the animating dice), the layout also get messed up. This does not happen on my phone though.
Here is the portion of the java code:
public void RollDice(View view) {
int id=-1;
AnimationDrawable diceAnimation = new AnimationDrawable();
//create 10 random frames from dice1.jpg to dice6.jpg into diceAnimation
for(int j=0;j<10;j++){
id=getResources().getIdentifier("dice"+String.valueOf(rng.nextInt(6)+1), "drawable", getPackageName());
diceAnimation.addFrame(getResources().getDrawable(id), 50);
}
//assigning and starting animation
diceAnimation.setOneShot(true);
dice.setImageDrawable(diceAnimation);
diceAnimation.start();
}
and the portion of the xml:
<ImageView
android:id="@+id/Dice1"
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:contentDescription="@string/diceimage"
android:src="@drawable/dice1" />
The button onclick call RollDice().
As final remark, IF I hardcode in ImageView, say android:layout_height="100dp", then the dice will show during animation, but streched into funny shape...
I tried most scaling method, adjustviewbound etc with no luck...