I am reusing ObjectOutputStream to send updates between the two clients, this is the server code,
public void run() {
try {
toPlayer1.writeBoolean(true);
toPlayer1.flush();
while (true) {
try {
found = (boolean[][]) fromPlayer1.readObject();
player1Int = fromPlayer1.readInt();
} catch (Exception ex) {
// Handle exception here...
}
if (isWon(player1Int)) {
toPlayer1.writeInt(P1_WON);
toPlayer1.flush();
toPlayer2.writeInt(P1_WON);
toPlayer2.flush();
sendMove(toPlayer2, found, player1Int);
break;
} else {
toPlayer2.writeInt(CONTINUE);
toPlayer2.flush();
sendMove(toPlayer2, found, player1Int);
}
try {
found = (boolean[][]) fromPlayer2.readObject();
player2Int = fromPlayer2.readInt();
} catch (Exception ex) {
// Handle exception here...
}
if (isWon(player2Int)) {
toPlayer1.writeInt(P2_WIN);
toPlayer1.flush();
toPlayer2.writeInt(P2_WIN);
toPlayer2.flush();
sendMove(toPlayer1, found, player2Int);
break;
} else {
toPlayer1.writeInt(CONTINUE);
toPlayer1.flush();
sendMove(toPlayer1, found, player2Int);
}
}
} catch (IOException ex) {
System.err.println(ex);
}
}
private void sendMove(ObjectOutputStream out, boolean[][] found, int score) throws IOException {
try {
out.reset();
out.writeObject(found);
out.writeInt(score);
out.flush();
} catch (Exception ex) {
// Handle exception here...
}
out.writeInt(score);
}
the problem seems to be that some messages are not being delivered correctly, any suggestions? Am I using the flush() correctly? I have added reset(); it is still not working
update, these are the streams: public void run() {
try {
toPlayer1 = new ObjectOutputStream(player1.getOutputStream());
fromPlayer1 = new ObjectInputStream(player1.getInputStream());
toPlayer2 = new ObjectOutputStream(player2.getOutputStream());
fromPlayer2 = new ObjectInputStream(player2.getInputStream());
regards, c