I have been doing a client-server communication for a while in iOS but I am here faced to an issue I have some troubles to understand.
I wrote two basic functions: one to send data to the server and the other to receive data from the server. Each one has a parameter called timeout which allows to make the current thread sleep and wake up every 0.25s until the timeout is reached:
-(ReturnCode) send : (NSData*)data :(int)timeOut
{
if(![self isConnectionOpened]) return KO;
float timer = 0;
while(![_outputStream hasSpaceAvailable])
{
[NSThread sleepForTimeInterval:0.25];
timer+=0.25;
if(timer == timeOut) break;
}
int ret = 0;
if([_outputStream hasSpaceAvailable]){
int lg = [data length];
ret = [_outputStream write:[data bytes] maxLength:lg];
if(ret == -1) return KO;
else return OK;
}
return TIMEOUT;
}
- (ReturnCode) receive : (NSData**)data : (int)timeOut : (int)maxLength
{
uint8_t buffer[maxLength];
int len;
NSMutableData* dataReceived = [[NSMutableData alloc] init];
if(! [self isConnectionOpened]) return KO;
float timer = 0;
while(![_inputStream hasBytesAvailable])
{
[NSThread sleepForTimeInterval:0.25];
timer+=0.25;
if(timer == timeOut) break;
}
if(![_inputStream hasBytesAvailable]) return TIMEOUT;
while ([_inputStream hasBytesAvailable]) {
len = [_inputStream read:buffer maxLength:sizeof(buffer)];
if (len > 0) {
[dataReceived appendBytes:buffer length:len];
*data = dataReceived;
return OK;
}
}
return KO;
}
With iPhone 4 + iOS6, everything is going fine. But under iOS7, for some fuzzy reasons, inputstream and outputstream are closing prematurely (NSStreamEventErrorOccurred raised). The fact is, if I put a breakpoint just before receiving data from server and make the code run, it works fine and reading/writing streams dont close wrongly.
So I think there is a synchronisation problem but I dont understand why... If anyone has ideas, pls help...