Heey,
We are currently busy with porting our game to Windows Phone 8 and other platforms but we walked into an issue. We created it on Windows 8 targeting Full HD with our assets and are now porting it to WP8 focussing 720p. But the issue is the Win8 version already eats 550mb of ram whereof 98,8% are textures. The phone version after resizing the assets to 720p is using ~230 ram. This is to much voor the 512mb phones and even the 1gb phones are sometimes struggling. So knowing how much ram we use I started to look around for ways to optimize mainly our WP8 version and couldn't find alot.
What I've found so far is only to use DXT compression on our textures which forces us to remake our assets to a factor of 2 which is a lot work and then also on the coding side. So I was wondering are their any other options in optimizing ram usage in Monogame other than DXT or are we bound to it and have to make it work?
Thanks in advance.