I'm wondering how I you can create and register a function from the C++-side that returns a table when called from the Lua-side.
I've tried a lot of things but nothing did really work. :/
(sorry for the long code) This for example won't work, because Register() expects a "luaCFunction"-styled function:
LuaPlus::LuaObject Test( LuaPlus::LuaState* state ) {
int top = state->GetTop();
std::string var( state->ToString(1) );
LuaPlus::LuaObject tableObj(state);
tableObj.AssignNewTable(state);
if (var == "aaa")
tableObj.SetString("x", "ABC");
else if (var == "bbb")
tableObj.SetString("x", "DEF");
tableObj.SetString("y", "XYZ");
return tableObj;
}
int main()
{
LuaPlus::LuaState* L = LuaPlus::LuaState::Create(true);
//without true I can't access the standard libraries like "math.","string."...
//with true, GetLastError returns 2 though (ERROR_FILE_NOT_FOUND)
//no side effects noticed though
LuaPlus::LuaObject globals = L->GetGlobals();
globals.Register("Test",Test);
char pPath[MAX_PATH];
GetCurrentDirectory(MAX_PATH,pPath);
strcat_s(pPath,MAX_PATH,"\\test.lua");
if(L->DoFile(pPath)) {
if( L->GetTop() == 1 ) // An error occured
std::cout << "An error occured: " << L->CheckString(1) << std::endl;
}
}
When I try to set it up as a luaCFunction-function it just crashes (0x3) and says:
Assertion failed: 0, file C:\......\luafunction.h, line 41
int Test( LuaPlus::LuaState* state ) {
int top = state->GetTop();
std::string var( state->ToString(1) );
LuaPlus::LuaObject tableObj(state);
tableObj.AssignNewTable(state);
if (var == "aaa")
tableObj.SetString("x", "ABC");
else if (var == "bbb")
tableObj.SetString("x", "DEF");
tableObj.SetString("y", "XYZ");
tableObj.Push();
return state->GetTop() - top;
}
For clarification: from the Lua side I wanted it to be callable like:
myVar = Test("aaa")
Print(myVar) -- output: ABC
EDIT: The Print function comes from here. And was basically the cause for this to not work. Print can only print strings not tables... The C++ code from above works fine if you just return 1.
This is the documentation that came with my LuaPlus version btw: http://luaplus.funpic.de/
I really hope you can help me.. I'm already starting to think that it is not possible. :'(
edit: I totally forgot to say that using PushStack() lead into an error because "the member does not exist"...