I made a unity web build of my game and uploaded it to a secure parse server. I made all the settings to integrate it with Facebook. All Facebook functions are working fine, but the changes made to the web build are visible if the web build is opened in a browser, yet the same changes are gone in a Facebook canvas page.
It seems as if Facebook is ignoring the html file and only considering the .unity3d file for playing the game on Facebook.
What might be causing this issue, and how can I resolve it?