0

we are working on share functionality for our unity game using the Facebook Unity SDK. We are using FB.Feed for our post and share additional links at the end of the post using the 'properties' parameter and sending a Dictionary.

This works nicely on Android and for the webplayer but nothing is shown when using the iOS version which has the exact same codebase.

screenshot of post

This seems to be a bug since the same happens using the interactive console example. Can anyone confirm? Is there an official forum for the FB Unity SDK? The beta goup on facebook seems to be dead.....

Help very appreciated.

Simon

Simon
  • 1
  • 1
  • I just found out that in IOSFacebook.cs the 'properties' don't get added to the object/call: iosFeedRequest(System.Convert.ToInt32(AddFacebookDelegate(callback)), toId, link, linkName, linkCaption, linkDescription, picture, mediaSource, actionName, actionLink, reference); In AndroidFacebook.cs they are added. – Simon Oct 23 '13 at 08:06
  • Facebook bug report tracking this: https://developers.facebook.com/bugs/463969720388978 – Donn Lee Oct 25 '13 at 23:03
  • Can you please add the facebook-unity-sdk tag to this? That will help us and other people find out about this problem. – benp Oct 29 '13 at 21:33

1 Answers1

0

We are deprecating the properties functionality. Just so you know, for your specific use case the properties are unnecessary. We will automatically send users to the Google Play store when they click your game's link on Android and the iTunes store when they click it on iOS.

benp
  • 533
  • 2
  • 6