What is a byte spill?
When I dump the x86 ASM from an LLVM intermediate representation generated from a C program, there are numerous spills, usually of a 4 byte size. I cannot figure out why they occur and what they achieve.
They seem to "cut" pieces of the stack off, but in an unusual way:
## this fragment comes from a C program right before a malloc() call to a struct.
## there are other spills in different circumstances in this same program, so it
## is not related exclusively to malloc()
...
sub ESP, 84
mov EAX, 60
mov DWORD PTR [ESP + 80], 0
mov DWORD PTR [ESP], 60
mov DWORD PTR [ESP + 60], EAX # 4-byte Spill
call malloc
mov ECX, 60
...