I’m trying to retrieve an array of structures through a COM interface. It works when the number of structures is 1. When the number of structures is greater than 1, only the first structure is marshaled correctly. The remaining structures in the array have garbage data. My interface looks like this:
typedef struct tagINTOBJINTERFACE
{
long lObjectId;
IMyObject* pObj;
} INTOBJINTERFACE;
[
object,
uuid(<removed>),
dual,
nonextensible,
helpstring("Interface"),
pointer_default(unique)
]
interface IMyInterface : IUnknown {
HRESULT CreateObjects(
[in] VARIANT* pvDataStream,
[out]long* Count,
[out,size_is(,*Count)] INTOBJINTERFACE** ppStruct
);
};
I allocate the structure memory like this:
long lCountInterfaces = listInterfaces.GetCount();
long lMemSize = lCountInterfaces * sizeof(INTOBJINTERFACE);
INTOBJINTERFACE* pstruct = (INTOBJINTERFACE*) CoTaskMemAlloc( lMemSize );
And then fill in the members of each structure in the array. I can see in the debugger that all members of all array elements are properly assigned. After filling in the structures, I assign “*ppStruct = pstruct” to pass the array out. I can also see that the out parameter “*Count” is properly set to the correct number of elements.
Why doesn’t this work?