I'm getting two errors and cannot figure out how to resolve, here they are:
error LNK2028: unresolved token (0A0003A0) "void __cdecl polygon(int,int,int,int,unsigned int)" (?polygon@@$$FYAXHHHHI@Z) referenced in function "void __cdecl vox_texture_cube(unsigned int,unsigned int)" (?vox_texture_cube@@$$FYAXII@Z)
error LNK2019: unresolved external symbol "void __cdecl polygon(int,int,int,int,unsigned int)" (?polygon@@$$FYAXHHHHI@Z) referenced in function "void __cdecl vox_texture_cube(unsigned int,unsigned int)" (?vox_texture_cube@@$$FYAXII@Z)
The only thing I have tried is going into the General Options in the Project properties and changing the Common Language RunTime Support to /clr pure as per another question on here, however, that causes more problems.
Here is my code:
//This Function creates a Polygon Face using Vertice Array
//It is the Method for creating each face of a cube
void **polgon**(int a, int b, int c, int d, GLuint texture)
{
glColorMaterial(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE);
glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, whiteSpecularMaterial);
glMaterialfv(GL_FRONT_AND_BACK, GL_SHININESS, mShininess);
glBindTexture(GL_TEXTURE_2D, texture);
glBegin(GL_QUADS);
glTexCoord2f(0.0, 0.0);
glVertex3fv(vertices[a]);
glTexCoord2f(1.0, 0.0);
glVertex3fv(vertices[b]);
glTexCoord2f(1.0, 1.0);
glVertex3fv(vertices[c]);
glTexCoord2f(0.0, 1.0);
glVertex3fv(vertices[d]);
glEnd();
}