I seem to be missing the obvious when animating a key frame. I have looked at many code samples including Apple's MoveMe
, referenced in the CAKeyframeAnimation
documentation, yet, I cant find a discrepancy that would cause what I'm seeing.
I create a CGMutablePathRef
, then a CAKeyframeAnimation
and set it to animate an image view along the path. An animation group is created so I can remove the view when done.
Yet, my animation never shows up. UNTIL I rotate the device. It seems a relayout of the view causes the animation to kickstart. I tried the obvious like [theImageView setNeedsDisplay]
or even setNeedsLayout
, and on the container view as well. Yet, still cant get it to work when I need to. They only show up when I rotate the device.
In the following, -cgPathFromArray:
takes an NSArray
of internal opcodes which is converted into a CGPathRef
. Its verified to be correct because when I rotate the device, the animation does show along the programmed path.
- (void) animateImage: (NSString*) imageName
onPath: (NSArray*) path
withDuration: (NSString*) duration
{
if (self.sceneView)
{
CGMutablePathRef animationPath = [self cgPathFromArray: path];
if (animationPath)
{
UIImage* image = [self findImage: imageName];
if (image)
{
UIImageView* imageView = [[UIImageView alloc] initWithFrame: CGRectMake(0, 0, image.size.width, image.size.height)];
if (imageView)
{
CAKeyframeAnimation* keyFrameAnimation = [CAKeyframeAnimation animationWithKeyPath: @"position"];
imageView.image = image;
[self.sceneView addSubview: imageView];
keyFrameAnimation.removedOnCompletion = YES;
keyFrameAnimation.fillMode = kCAFillModeForwards;
keyFrameAnimation.duration = duration.floatValue;
keyFrameAnimation.timingFunction = [CAMediaTimingFunction functionWithName: kCAMediaTimingFunctionLinear];
keyFrameAnimation.repeatCount = 0;
keyFrameAnimation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionLinear];
[keyFrameAnimation setPath: animationPath];
//group animation with termination block to cleanup
CAAnimationGroup* group = [CAAnimationGroup animation];
group.duration = keyFrameAnimation.duration;
group.removedOnCompletion = YES;
group.fillMode = kCAFillModeForwards;
group.animations = @[keyFrameAnimation];
CorpsAnimationCompletionBlock theBlock = ^void(void)
{
[imageView removeFromSuperview];
};
[group setValue: theBlock
forKey: kCorpsAnimationCompletionBlock];
group.delegate = self;
[imageView.layer addAnimation: group
forKey: nil];
}
}
}
}
}
Anyone can help with this?