I am working on an adobe air interactive table project and I'm trying to tween some rotations. For the most part it works fine, but occasionally it spins aaall the way around version just spinning a little to the other direction. Does anyone of a good way to prevent this in the flash tweens?
A snippet of my code:
var rotatePos:Number;
if (event.rotation > 180) { rotatePos = event.rotation - 360; } else { rotatePos = event.rotation; }
var rotateDifference:Number = Math.abs(Math.abs(rotatePos) - Math.abs(Number(rotationCurrent[tempCircleNumber])));
if ( rotateDifference > 4 && rotateDifference < 60) {
rotateTheFiducial();
} else if ( rotateDifference > 100 ) {
trace("too far, ignore : " + rotateDifference);
}
function rotateTheFiducial():void
{
try
{
var cardTweenRotation:Tween = new Tween(MovieClip(fiducialArray[tempCircleNumber]), "rotation", Regular.easeOut, Number(rotationCurrent[tempCircleNumber]), rotatePos, .2, true);
rotationCurrent[tempCircleNumber] = rotatePos;
}
catch (e:Error)
{
trace(fiducialId + " : Rotate Error : " + e);
}
}